At the beginning of the first creation of your species is one of the nicest portions of Stellaris. All features are not equal, however. Some features are only mediocre and do not deliver genuine advantages, but are also not a major downside.
I will attempt to explore some of the best features in this article to give your species and why they are so amazing. I hope that this gives you an idea of where to start building a species and what to prevent and why to do so.
This list does not apply to the Stellaris 2.3 empires but includes the characteristics and empire construction. These are basic features only, and complex genetic engineering features are not included.
You won’t cover those that you get access to by high-level genetics.
Traditional
“Traditional” may not be a fun trait, but it’s really handy, honestly. Your unity from jobs is +10% boosting, which will help you grow and flourish so much faster at first because unity penalties effect you less.
In the end, this is a terrific feature for people that wish to expand very fast and jump on competitor empires.
Durable
This feature is only for empires of Gestalt Consciousness. It lowers its maintenance costs. Durables helps to solve one of your most crucial concerns at the beginning: lack of energy credits, as the robots are maintained by energy and not food.
- 10 percent robot upkeep
- Reduce the energy you need to spend on popping.
- Allow your population to increase considerably more quickly without bankruptcy.
- Makes expansion easier, quicker, earlier.
Logic Engines
Logic engines are unfortunately confined to the conscience of Gestalt. We say “unfortunately,” because it’s one of the most helpful features in the game!
This feature improves the output of your research throughout the whole empire by 10%, as it is not limited to one station or job.
This boost will allow you to unlock helpful technologies considerably faster than you would ordinarily. It’s a “logical” choice always.
Logic engines are unfortunately confined to the conscience of Gestalt. We say “unfortunately,” because it’s one of the most helpful features in the game!
This feature improves the output of your research throughout the whole empire by 10%, as it is not limited to one station or job.
This boost will allow you to unlock helpful technologies considerably faster than you would ordinarily. It’s a “logical” choice always.
Intelligent
This characteristic is highly useful for research-oriented empires, although it can be beneficial to everyone. It provides you with an incentive for global research.
+10% Job Research Physics +10% Job Research Society Society
+10% Engineering Jobs Research
Allows you to follow the latest technology more easily as the game advances.
Helps reduce the blow from expansion and pop growth to higher research speed.
Allows you to increase the speed of your study without having to select a category in which you can start to specialise.
Conservationist
It is more than simply your technologies that we are growing your kingdom. Your imperial citizenship also needs to be developed, but it might be tough because things like increasing consumer products are maintained.
The conservationist feature reduces the maintenance of pop consumer goods by 10%. This means that you will not have to snap so many factories in order to sustain your people.
This feature also provides you with options. Ant the sky is the limit of your goal, rather than spending so many planets on making consumer products.
Mass Produced
This feature is only for empires of Gestalt Consciousness. It can help with various aspects of mechanical popping that some player find fairly bothersome (robots, droids, etc.). I discuss about the fact that robotic pops are generally produced much more slowly than biological pops.
- Robot assembly velocity of +20 percent
- Improves your robotic population’s growth speed.
- Enables you to fill menial tasks with robots faster so that you get more specialised work for your organic pops.
- Colonies consisting largely of robots have faster growth.
Enduring
Empires rise and fall on their leaders’ power. You probably want to keep this leader as long a way as possible if you have an empire based on the might of a certain Stellaris leader.
You give your leaders another 20+ years of life with the enduring feature. You can maximise leading levels and gain greater talents with this additional time. And, naturally, if you have this particular attribute, you won’t have to replace leaders quite so often.
Adaptive
This feature lets you colonise planets more effectively while you are less concerned about the increasing costs. Allows you to gain a respectable number of benefits from additional habitability without having to place 4 feature points into a single feature of Extremely Adaptive.
- +10 percent Living for all biomes +50 at market price for slaves
- Increased pop growth in the world of low habitability
- Low habitability worlds are easier to inhabit
- Increased worldwide work output on low living conditions
Sedentary
While Sedentary may not sound like a great feature, this is the one you have been waiting for as you strive with population growth due to immigration.
Sedentary decreases immigration population growth by -15%. The only disadvantage is that the relocation charges are increased by +25%.
The advantage overweighs the downside, many players find. This feature will allow you to snap other useful features because of the expense of its -1 feature.
(Secret)
All this is a bit of extra longevity for your leaders. It provides you more time to raise your leaders and longer time without new leaders, since the older ones are dead from age.
- Lifetime Leader +20 Years
- You’ve got additional time to grade your leaders to the highest level.
- Before you live again with a level 1 leaders you can benefit from high levels of talent for long.
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